65 3Ds Max Vs Maya
65 3Ds Max Vs Maya. Animation for animation purpose, maya is obviously one of the best solutions you can find on the market. Modeling process in maya is more convenient.
Coolste Battle Of Software 2021 3ds Max Vs Maya
If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya. Maya requires a lot of td support. Animation for animation purpose, maya is obviously one of the best solutions you can find on the market. 3ds max has great inbuilt material for architecture texturing.Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement.
3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system. Or rather, go with whichever is most convenient to learn on (eg. It may seem like a simple command is … For the record, i learned on 3ds max but later switched to maya when that became available on macs. Maya requires a lot of td support. If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya.

Maya also has a great texturing material library that you can use for realistic texturing. In a perfect world, i'd say learn both. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. 3ds max has great inbuilt material for architecture texturing. And max has a lot of free resources online in the form of training, scripts and plugins. Modeling process in maya is more convenient. If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya.

In reality it depends on what you want to specialize in. For the record, i learned on 3ds max but later switched to maya when that became available on macs. If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya. In reality it depends on what you want to specialize in. Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement. 3ds max and maya have many similarities. One is already installed on computers at your school) because it doesn't make a whole lot of difference. In a perfect world, i'd say learn both. Maya requires a lot of td support. And max has a lot of free resources online in the form of training, scripts and plugins.. It may seem like a simple command is …

Animation for animation purpose, maya is obviously one of the best solutions you can find on the market.. Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement. One is already installed on computers at your school) because it doesn't make a whole lot of difference.. Animation for animation purpose, maya is obviously one of the best solutions you can find on the market.

It may seem like a simple command is … In a perfect world, i'd say learn both. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya.. 3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system.
And max has a lot of free resources online in the form of training, scripts and plugins. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. 3ds max has great inbuilt material for architecture texturing.

One is already installed on computers at your school) because it doesn't make a whole lot of difference.. . If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya.

If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya... Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement. 3ds max has great inbuilt material for architecture texturing. Both are used in games, fx, … It may seem like a simple command is … 3ds max and maya have many similarities.

And max has a lot of free resources online in the form of training, scripts and plugins. One is already installed on computers at your school) because it doesn't make a whole lot of difference. 3ds max has great inbuilt material for architecture texturing. Or rather, go with whichever is most convenient to learn on (eg. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. In a perfect world, i'd say learn both.. Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement.

In a perfect world, i'd say learn both... Personally, as someone in vfx i prefer max. Modeling process in maya is more convenient. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. And max has a lot of free resources online in the form of training, scripts and plugins. For the record, i learned on 3ds max but later switched to maya when that became available on macs. 3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system. In reality it depends on what you want to specialize in. Personally, as someone in vfx i prefer max.

And max has a lot of free resources online in the form of training, scripts and plugins. Both are extendable and have a healthy community and plugin ecosystem.

Maya also has a great texturing material library that you can use for realistic texturing. Animation for animation purpose, maya is obviously one of the best solutions you can find on the market. Modeling process in maya is more convenient. It may seem like a simple command is … Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement. 3ds max has great inbuilt material for architecture texturing. One is already installed on computers at your school) because it doesn't make a whole lot of difference. Personally, as someone in vfx i prefer max. Both are extendable and have a healthy community and plugin ecosystem. For the record, i learned on 3ds max but later switched to maya when that became available on macs. In a perfect world, i'd say learn both... For the record, i learned on 3ds max but later switched to maya when that became available on macs.

If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya. Maya requires a lot of td support... Maya also has a great texturing material library that you can use for realistic texturing.

Maya requires a lot of td support. 3ds max and maya have many similarities. One is already installed on computers at your school) because it doesn't make a whole lot of difference. One is already installed on computers at your school) because it doesn't make a whole lot of difference.

Maya also has a great texturing material library that you can use for realistic texturing.. For the record, i learned on 3ds max but later switched to maya when that became available on macs. Animation for animation purpose, maya is obviously one of the best solutions you can find on the market. Maya also has a great texturing material library that you can use for realistic texturing. In a perfect world, i'd say learn both. If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya. Personally, as someone in vfx i prefer max. Modeling process in maya is more convenient. Both are extendable and have a healthy community and plugin ecosystem... Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more.

Maya requires a lot of td support.. Personally, as someone in vfx i prefer max. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement. 3ds max and maya have many similarities. Animation for animation purpose, maya is obviously one of the best solutions you can find on the market. 3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system. And max has a lot of free resources online in the form of training, scripts and plugins. 3ds max has great inbuilt material for architecture texturing. In a perfect world, i'd say learn both.. In a perfect world, i'd say learn both.

For the record, i learned on 3ds max but later switched to maya when that became available on macs. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. For the record, i learned on 3ds max but later switched to maya when that became available on macs. Maya requires a lot of td support. Or rather, go with whichever is most convenient to learn on (eg.

One is already installed on computers at your school) because it doesn't make a whole lot of difference... . For the record, i learned on 3ds max but later switched to maya when that became available on macs.

Maya requires a lot of td support. It may seem like a simple command is … Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement. Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement.

Animation for animation purpose, maya is obviously one of the best solutions you can find on the market.. Animation for animation purpose, maya is obviously one of the best solutions you can find on the market. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. 3ds max and maya have many similarities. One is already installed on computers at your school) because it doesn't make a whole lot of difference. Maya requires a lot of td support. Personally, as someone in vfx i prefer max. Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement. Maya also has a great texturing material library that you can use for realistic texturing. And max has a lot of free resources online in the form of training, scripts and plugins. If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya... Both are used in games, fx, …

Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more... One is already installed on computers at your school) because it doesn't make a whole lot of difference. In a perfect world, i'd say learn both. Maya requires a lot of td support. Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement. In reality it depends on what you want to specialize in. 3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system. And max has a lot of free resources online in the form of training, scripts and plugins. It may seem like a simple command is … 3ds max has great inbuilt material for architecture texturing. Maya also has a great texturing material library that you can use for realistic texturing. Both are used in games, fx, …

Maya requires a lot of td support. It may seem like a simple command is … For the record, i learned on 3ds max but later switched to maya when that became available on macs. Maya also has a great texturing material library that you can use for realistic texturing. 3ds max has great inbuilt material for architecture texturing.. Modeling process in maya is more convenient.

3ds max has great inbuilt material for architecture texturing.. Maya requires a lot of td support. And max has a lot of free resources online in the form of training, scripts and plugins. If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya. Maya also has a great texturing material library that you can use for realistic texturing. Personally, as someone in vfx i prefer max.. Maya also has a great texturing material library that you can use for realistic texturing.

Both are used in games, fx, … If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya... Animation for animation purpose, maya is obviously one of the best solutions you can find on the market.

Modeling process in maya is more convenient.. In reality it depends on what you want to specialize in. Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. For the record, i learned on 3ds max but later switched to maya when that became available on macs. Maya requires a lot of td support. It may seem like a simple command is … If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya. It may seem like a simple command is …
If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya. It may seem like a simple command is … Both are extendable and have a healthy community and plugin ecosystem. Personally, as someone in vfx i prefer max. Maya also has a great texturing material library that you can use for realistic texturing. 3ds max has great inbuilt material for architecture texturing. And max has a lot of free resources online in the form of training, scripts and plugins. Modeling process in maya is more convenient. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. For the record, i learned on 3ds max but later switched to maya when that became available on macs. 3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system.. 3ds max has great inbuilt material for architecture texturing.

Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. Personally, as someone in vfx i prefer max. If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya.

3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system. In a perfect world, i'd say learn both. 3ds max has great inbuilt material for architecture texturing. Animation for animation purpose, maya is obviously one of the best solutions you can find on the market. Or rather, go with whichever is most convenient to learn on (eg.. In a perfect world, i'd say learn both.

For the record, i learned on 3ds max but later switched to maya when that became available on macs. Personally, as someone in vfx i prefer max. If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya. In reality it depends on what you want to specialize in. Animation for animation purpose, maya is obviously one of the best solutions you can find on the market. One is already installed on computers at your school) because it doesn't make a whole lot of difference. And max has a lot of free resources online in the form of training, scripts and plugins. Maya requires a lot of td support. 3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system.. Both are extendable and have a healthy community and plugin ecosystem.

Personally, as someone in vfx i prefer max. In reality it depends on what you want to specialize in. Modeling process in maya is more convenient. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. Maya also has a great texturing material library that you can use for realistic texturing. Both are used in games, fx, … And max has a lot of free resources online in the form of training, scripts and plugins.

Personally, as someone in vfx i prefer max.. Personally, as someone in vfx i prefer max. 3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system. Modeling process in maya is more convenient. One is already installed on computers at your school) because it doesn't make a whole lot of difference. For the record, i learned on 3ds max but later switched to maya when that became available on macs. Maya also has a great texturing material library that you can use for realistic texturing. Both are extendable and have a healthy community and plugin ecosystem.. One is already installed on computers at your school) because it doesn't make a whole lot of difference.

And max has a lot of free resources online in the form of training, scripts and plugins... It may seem like a simple command is … In a perfect world, i'd say learn both. Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement. Or rather, go with whichever is most convenient to learn on (eg. In reality it depends on what you want to specialize in. Both are used in games, fx, … And max has a lot of free resources online in the form of training, scripts and plugins. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. One is already installed on computers at your school) because it doesn't make a whole lot of difference. Maya requires a lot of td support. Or rather, go with whichever is most convenient to learn on (eg.

Modeling process in maya is more convenient... Maya requires a lot of td support. In reality it depends on what you want to specialize in. And max has a lot of free resources online in the form of training, scripts and plugins. Maya also has a great texturing material library that you can use for realistic texturing. Personally, as someone in vfx i prefer max... Both are used in games, fx, …

In reality it depends on what you want to specialize in. . Personally, as someone in vfx i prefer max.

Maya also has a great texturing material library that you can use for realistic texturing... 3ds max and maya have many similarities.. In a perfect world, i'd say learn both.
In reality it depends on what you want to specialize in. 3ds max has great inbuilt material for architecture texturing. Modeling process in maya is more convenient. For the record, i learned on 3ds max but later switched to maya when that became available on macs. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. Both are extendable and have a healthy community and plugin ecosystem. Or rather, go with whichever is most convenient to learn on (eg. If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya. Animation for animation purpose, maya is obviously one of the best solutions you can find on the market... If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya.

Modeling process in maya is more convenient. . For the record, i learned on 3ds max but later switched to maya when that became available on macs.

Maya requires a lot of td support.. Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement.

Maya requires a lot of td support. Modeling process in maya is more convenient. Both are used in games, fx, … One is already installed on computers at your school) because it doesn't make a whole lot of difference. Maya requires a lot of td support. Or rather, go with whichever is most convenient to learn on (eg.. Both are extendable and have a healthy community and plugin ecosystem.

Both are used in games, fx, ….. If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya. 3ds max has great inbuilt material for architecture texturing. Both are extendable and have a healthy community and plugin ecosystem. And max has a lot of free resources online in the form of training, scripts and plugins. It may seem like a simple command is …
3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system. And max has a lot of free resources online in the form of training, scripts and plugins. Both are used in games, fx, … One is already installed on computers at your school) because it doesn't make a whole lot of difference. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more.

Maya requires a lot of td support. Maya also has a great texturing material library that you can use for realistic texturing. Or rather, go with whichever is most convenient to learn on (eg. It may seem like a simple command is … 3ds max and maya have many similarities. Modeling process in maya is more convenient. Both are used in games, fx, …. If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya.

3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system. .. It may seem like a simple command is …
One is already installed on computers at your school) because it doesn't make a whole lot of difference. One is already installed on computers at your school) because it doesn't make a whole lot of difference. 3ds max and maya have many similarities.. Or rather, go with whichever is most convenient to learn on (eg.

Both are extendable and have a healthy community and plugin ecosystem. In a perfect world, i'd say learn both... 3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system.

3ds max has great inbuilt material for architecture texturing... Modeling process in maya is more convenient. In reality it depends on what you want to specialize in... One is already installed on computers at your school) because it doesn't make a whole lot of difference.

Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. Both are extendable and have a healthy community and plugin ecosystem. It may seem like a simple command is … Personally, as someone in vfx i prefer max. In reality it depends on what you want to specialize in. One is already installed on computers at your school) because it doesn't make a whole lot of difference. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. Modeling process in maya is more convenient. 3ds max has great inbuilt material for architecture texturing... Maya also has a great texturing material library that you can use for realistic texturing.

Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. . Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more.

One is already installed on computers at your school) because it doesn't make a whole lot of difference. Modeling process in maya is more convenient. It may seem like a simple command is … Both are extendable and have a healthy community and plugin ecosystem. Or rather, go with whichever is most convenient to learn on (eg. Both are extendable and have a healthy community and plugin ecosystem.

Both are used in games, fx, …. Modeling process in maya is more convenient. Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. 3ds max and maya have many similarities. Maya also has a great texturing material library that you can use for realistic texturing... Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more.

If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya. Modeling process in maya is more convenient. 3ds max has great inbuilt material for architecture texturing. Both are extendable and have a healthy community and plugin ecosystem. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. 3ds max and maya have many similarities. In reality it depends on what you want to specialize in. Maya also has a great texturing material library that you can use for realistic texturing. In a perfect world, i'd say learn both. Both are used in games, fx, …. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more.

3ds max has great inbuilt material for architecture texturing.. Maya also has a great texturing material library that you can use for realistic texturing. Both are used in games, fx, … One is already installed on computers at your school) because it doesn't make a whole lot of difference... Personally, as someone in vfx i prefer max.

Both are used in games, fx, … Personally, as someone in vfx i prefer max. One is already installed on computers at your school) because it doesn't make a whole lot of difference. If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya. 3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system. Maya also has a great texturing material library that you can use for realistic texturing. In reality it depends on what you want to specialize in. Maya requires a lot of td support. In reality it depends on what you want to specialize in.

3ds max and maya have many similarities... Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. In a perfect world, i'd say learn both. Maya requires a lot of td support. In reality it depends on what you want to specialize in.

Or rather, go with whichever is most convenient to learn on (eg.. .. Modeling process in maya is more convenient.

One is already installed on computers at your school) because it doesn't make a whole lot of difference.. In a perfect world, i'd say learn both. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. Personally, as someone in vfx i prefer max.

Maya also has a great texturing material library that you can use for realistic texturing. For the record, i learned on 3ds max but later switched to maya when that became available on macs. Or rather, go with whichever is most convenient to learn on (eg. And max has a lot of free resources online in the form of training, scripts and plugins.

3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system. Personally, as someone in vfx i prefer max. 3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system. Maya also has a great texturing material library that you can use for realistic texturing. Modeling process in maya is more convenient. Animation for animation purpose, maya is obviously one of the best solutions you can find on the market. And max has a lot of free resources online in the form of training, scripts and plugins. 3ds max and maya have many similarities. Or rather, go with whichever is most convenient to learn on (eg. In a perfect world, i'd say learn both. Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement. Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement.

Or rather, go with whichever is most convenient to learn on (eg... Both are used in games, fx, … Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement. Maya also has a great texturing material library that you can use for realistic texturing. One is already installed on computers at your school) because it doesn't make a whole lot of difference. In reality it depends on what you want to specialize in.
3ds max and maya have many similarities. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. And max has a lot of free resources online in the form of training, scripts and plugins. 3ds max has great inbuilt material for architecture texturing. Maya also has a great texturing material library that you can use for realistic texturing. Or rather, go with whichever is most convenient to learn on (eg. Animation for animation purpose, maya is obviously one of the best solutions you can find on the market. For the record, i learned on 3ds max but later switched to maya when that became available on macs. It may seem like a simple command is …. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more.

Personally, as someone in vfx i prefer max. Animation for animation purpose, maya is obviously one of the best solutions you can find on the market. Personally, as someone in vfx i prefer max. And max has a lot of free resources online in the form of training, scripts and plugins. 3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system. If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya.

If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya.. One is already installed on computers at your school) because it doesn't make a whole lot of difference. Animation for animation purpose, maya is obviously one of the best solutions you can find on the market. 3ds max has great inbuilt material for architecture texturing. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. Maya is more flexible and functional, and sometimes it is more troublesome for lower rig setting requirement. And max has a lot of free resources online in the form of training, scripts and plugins.. In reality it depends on what you want to specialize in.

3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system. Both are capable of modeling, animation, rigging, particles, key framing, rendering, materials, lighting, fx, and more. 3ds max and maya have many similarities. 3ds max has great inbuilt material for architecture texturing.. Modeling process in maya is more convenient.

It may seem like a simple command is … If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya. Both are extendable and have a healthy community and plugin ecosystem. 3ds max has great inbuilt material for architecture texturing. Maya also has a great texturing material library that you can use for realistic texturing. Modeling process in maya is more convenient... Maya also has a great texturing material library that you can use for realistic texturing.

3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system. Maya requires a lot of td support. Modeling process in maya is more convenient. In reality it depends on what you want to specialize in. 3ds max and maya have many similarities. Or rather, go with whichever is most convenient to learn on (eg. In a perfect world, i'd say learn both. Both are extendable and have a healthy community and plugin ecosystem. For the record, i learned on 3ds max but later switched to maya when that became available on macs. If you're familiar with the booleon operation, 3ds max is also known to work much easier and smoothly than in maya. Personally, as someone in vfx i prefer max.

Maya also has a great texturing material library that you can use for realistic texturing.. Modeling process in maya is more convenient. Personally, as someone in vfx i prefer max.. 3ds max operation is relatively rigid, and many functional packages are smarter, such as character studio (cs) skeleton system.
